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Spider Hood
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Helmets
Upgrade level: +0 +1 +2 +3 +4 +5 +6 +7 +8 +9
| Category | Helmets |
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| Level | 80 |
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| Classes | Ninja |
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| Defence | 79 |
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| Item ID | 12407 (12400–12409) |
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Bonuses
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Upgrades
| Upgrade | Materials | Yang | Chance |
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| +0 → +1 | — | 1,200 | 90% |
| +1 → +2 | — | 2,500 | 81% |
| +2 → +3 | — | 5,000 | 72% |
| +3 → +4 | — | 10,000 | 63% |
| +4 → +5 | — | 20,000 | 54% |
| +5 → +6 | — | 30,000 | 45% |
| +6 → +7 | — | 45,000 | 36% |
| +7 → +8 | — | 90,000 | 27% |
| +8 → +9 | — | 150,000 | 18% |
Upgrades are done at the blacksmith. The chance shown is the base chance of each step.
Dropped by
| Monster | Level | Amount | Chance | How |
|---|
| Evil Hell General Monster | 86 | | <0.01% | Kill drop (one item of a group) |
| Metin Pung-Ma Metin stone | 75 | | <0.01% | Kill drop (one item of a group) |
| Metin Ma-An Metin stone | 80 | | <0.01% | Kill drop (one item of a group) |
| Flame Monster | 71 | | <0.01% | Kill drop (one item of a group) |
| Flame Warrior Monster | 72 | | <0.01% | Kill drop (one item of a group) |
| Evil Hell Priest Monster | 82 | | <0.01% | Kill drop (one item of a group) |
Chance per kill for a player of the monster’s level at the standard drop rate. Level difference, premium bonuses and events change it. How drop chances work