PvP Tournaments
Automatic PvP tournaments for every level bracket: register in game, fight in the PvP Arena, win prizes.
All times are Amsterdam time (now CET).
How the tournaments work. The numbers are the settings of the latest tournaments; every tournament keeps the rules it was created with.
Registration requirements
- Registration opens 48 hours before the start and closes 10 minutes before it.
- You register in game, in the Tournament window.
- One character per account and tournament, and one open tournament per character.
- Your character must be inside the level range, alive and not in a dungeon when registering.
- Team characters cannot take part.
- You can withdraw until registration closes.
- When the bracket is full, the next registrations are substitutes: they can take a free place in the first round.
- With too few players a tournament is postponed once or cancelled.
Level restrictions
- Every tournament is for one level bracket. A character outside the range when registration closes is removed, never moved to another bracket.
- After your first match, levelling up no longer removes you from the tournament.
| Bracket | Levels | Players (min–max) |
|---|---|---|
| Expert Championship | Lv 75–89 | 8–64 |
| Champion Championship | Lv 90–99 | 2–64 |
Match format
- Single elimination: lose a match and you are out. The bracket is drawn at random when registration closes and is never drawn again.
- With fewer players than places, the top seeds get a bye into the next round.
- A duel lasts at most 300 seconds.
- When the time runs out, the player with more HP left (in %) wins the duel; with equal HP, the one who dealt more damage.
- A draw is replayed. After 3 draws in a row the match goes to the player with more duel wins, then more damage.
- HP and SP are fully restored before every duel.
- You rest at least 30 seconds between two matches.
Best of three and best of five
- Rounds before the semifinals: best of 3 (first to 2 duel wins).
- Semifinals: best of 3 (first to 2 duel wins).
- Final: best of 5 (first to 3 duel wins).
Equipment restrictions
- You fight with your own equipment. You may change it between duels, never during a duel.
- No mounts or horses in the PvP Arena.
- HP potions (automatic HP potions included: they pause) are blocked for both duelists while a duel is being fought; MP potions are allowed.
- Skill buffs are cleared before every duel; cast your own buffs during the preparation time.
- Item-shop boosts such as dews keep running.
Disconnect rules
- Disconnecting during a duel loses that duel, not the whole match.
- Outside a duel you have 90 seconds to come back.
- Disconnecting more than 3 times in one match loses the match.
No-show rules
- When your match is ready you get a ready check: confirm it within 60 seconds. A player who is offline at that moment gets 30 more seconds, once.
- If only one player confirms, they win by walkover. A player who does not reach the ring within 45 seconds loses as well.
- If neither player shows up, both are eliminated and nobody advances; the next opponent gets a bye.
- A loss by walkover or no-show gives no placement prize.
Reward distribution
- Prizes are delivered automatically when the tournament ends, to your item-shop storage: claim them any time, even with a full inventory.
- The prizes are fixed when registration closes; later setting changes do not change them.
- Every prize is given exactly once. Yang prizes are paid as Yang bars.
Expert Championship
- Champion
- 1,000,000 Yang (paid as Yang bars)
- 30 × Enchant Item
- 10 × Reinforce Item
- Runner-up
- 500,000 Yang (paid as Yang bars)
- 15 × Enchant Item
- 5 × Reinforce Item
- Semifinalists
- 200,000 Yang (paid as Yang bars)
- 5 × Enchant Item
Champion Championship
- Champion
- 2,000,000 Yang (paid as Yang bars)
- 50 × Enchant Item
- 20 × Reinforce Item
- Runner-up
- 1,000,000 Yang (paid as Yang bars)
- 25 × Enchant Item
- 10 × Reinforce Item
- Semifinalists
- 500,000 Yang (paid as Yang bars)
- 10 × Enchant Item