Wiki Guides Bonuses: values and chances
Bonuses: values and chances
Every bonus an item can get on Aethernal: its five value levels, the items it can appear on and how likely it is. All numbers come from the server's own bonus table and game code (classic pre-105 values) and are computed exactly, nothing is estimated. The 6th and 7th bonus are switched off on Aethernal.
How items get bonuses
An item has up to 5 normal bonuses, and the same bonus can be on an item only once.
| Item | What it does |
|---|---|
| Enchant Item | Rolls all bonuses of the item again. The item keeps its number of bonuses; the type and value of each one are new. The bonus switcher does the same. |
| [[item:76014]] | Like the Enchant Item, with other value chances (table below). |
| Reinforce Item | Adds one bonus to an item with fewer than 4. Success chance: 100% for the 1st bonus, 80% for the 2nd, 60% for the 3rd, 50% for the 4th. Used up either way. |
| Blessing Marble | Adds the 5th bonus to an item with exactly 4. Success chance 30%. Used up either way. |
| Dropped items | Some items drop with bonuses already: one for sure, a 2nd with 20% (weapons) or 10% (armour and jewellery), a 3rd with 5% (weapons), 2% (armour) or 1% (other equipment). |
Value level chances
Every new bonus first gets a level (I to V), then a type; the two rolls are independent. The level chances depend on how the bonus is made:
| How | I | II | III | IV | V |
|---|---|---|---|---|---|
| Enchant Item, bonus switcher | 0% | 10% | 40% | 35% | 15% |
| [[item:76014]] | 0% | 10% | 50% | 39% | 1% |
| Reinforce Item, Blessing Marble | 40% | 50% | 10% | 0% | 0% |
| Dropped item, 1st bonus | 30% | 40% | 20% | 8% | 2% |
| Dropped item, 2nd and 3rd bonus | 50% | 40% | 10% | 0% | 0% |
- The type is picked by weight among the bonuses the item type allows and the item does not have yet: a bonus already on the item cannot come twice, and the others become a little more likely.
- Immune to stun and Immune to slow have only one value: any level gives it.
- Costumes get no bonuses this way.
All bonuses and their values
The value of each level and the item types the bonus can appear on.
| Bonus | I | II | III | IV | V | Can appear on |
|---|---|---|---|---|---|---|
| Max HP | 500 | 500 | 1000 | 1500 | 2000 | Armour, Bracelets, Shoes, Necklaces |
| Max SP | 10 | 20 | 30 | 50 | 80 | Bracelets, Shoes, Necklaces |
| Vitality | 2 | 4 | 6 | 8 | 12 | Weapons, Shields |
| Intelligence | 2 | 4 | 6 | 8 | 12 | Weapons, Shields |
| Strength | 2 | 4 | 6 | 8 | 12 | Weapons, Shields |
| Dexterity | 2 | 4 | 6 | 8 | 12 | Weapons, Shields |
| Attack speed | 1% | 2% | 3% | 5% | 8% | Shoes, Helmets |
| Movement speed | 2% | 4% | 6% | 10% | 20% | Shoes, Earrings |
| Casting speed | 2% | 4% | 6% | 10% | 20% | Weapons, Armour |
| HP regeneration | 4% | 8% | 12% | 20% | 30% | Necklaces, Helmets |
| SP regeneration | 4% | 8% | 12% | 20% | 30% | Necklaces, Helmets |
| Chance of poisoning | 1% | 2% | 3% | 5% | 8% | Weapons, Helmets |
| Chance of stunning | 1% | 2% | 3% | 5% | 8% | Weapons, Shoes, Necklaces |
| Chance of slowing | 1% | 2% | 3% | 5% | 8% | Weapons, Shoes |
| Chance of critical hit | 1% | 2% | 3% | 5% | 10% | Weapons, Shoes, Necklaces |
| Chance of piercing hit | 1% | 2% | 3% | 5% | 10% | Weapons, Bracelets, Necklaces |
| Strong against half-humans | 1% | 2% | 3% | 5% | 10% | Weapons, Bracelets, Helmets, Shields, Earrings |
| Strong against animals | 2% | 4% | 6% | 10% | 20% | Weapons, Bracelets, Helmets, Shields, Earrings |
| Strong against orcs | 2% | 4% | 6% | 10% | 20% | Weapons, Bracelets, Helmets, Shields, Earrings |
| Strong against mystics | 2% | 4% | 6% | 10% | 20% | Weapons, Bracelets, Helmets, Shields, Earrings |
| Strong against undead | 2% | 4% | 6% | 10% | 20% | Weapons, Bracelets, Helmets, Shields, Earrings |
| Strong against devils | 2% | 4% | 6% | 10% | 20% | Weapons, Bracelets, Helmets, Shields, Earrings |
| Damage absorbed by HP | 1% | 2% | 3% | 5% | 10% | Armour, Bracelets |
| Damage absorbed by SP | 1% | 2% | 3% | 5% | 10% | Armour, Necklaces, Helmets |
| Chance to take SP from the enemy | 1% | 2% | 3% | 5% | 10% | Bracelets, Earrings |
| Chance to block close-combat attacks | 2% | 4% | 6% | 10% | 15% | Shields |
| Chance to avoid arrows | 2% | 4% | 6% | 10% | 15% | Shoes, Helmets |
| Sword defence | 2% | 4% | 6% | 10% | 15% | Armour, Shoes, Necklaces, Earrings |
| Two-handed weapon defence | 2% | 4% | 6% | 10% | 15% | Armour, Shoes, Necklaces, Earrings |
| Dagger defence | 2% | 4% | 6% | 10% | 15% | Armour, Shoes, Necklaces, Earrings |
| Bell defence | 2% | 4% | 6% | 10% | 15% | Armour, Shoes, Necklaces, Earrings |
| Fan defence | 2% | 4% | 6% | 10% | 15% | Armour, Shoes, Necklaces, Earrings |
| Arrow resistance | 2% | 4% | 6% | 10% | 15% | Armour, Shoes, Necklaces, Earrings |
| Magic resistance | 2% | 4% | 6% | 10% | 15% | Armour, Bracelets, Helmets |
| Chance to reflect close-combat hits | 1% | 2% | 3% | 6% | 10% | Armour, Shields |
| Poison resistance | 1% | 2% | 3% | 4% | 5% | Earrings |
| Chance of double experience | 2% | 4% | 6% | 8% | 20% | Shoes, Necklaces, Shields |
| Chance of double Yang drop | 2% | 4% | 6% | 8% | 20% | Shoes, Necklaces, Shields |
| Chance of double item drop | 2% | 4% | 6% | 8% | 20% | Bracelets, Earrings |
| Immune to stun | yes | yes | yes | yes | yes | Shields |
| Immune to slow | yes | yes | yes | yes | yes | Shields |
| Attack value | 5 | 10 | 15 | 30 | 50 | Armour |
Chance of each bonus, per item type
Per bonus slot: chance that one new bonus is this one, on an item without bonuses. 3 / 4 / 5 bonuses: chance that the bonus is on the item after one Enchant Item, on an item with that many bonuses. Max value: chance that a 5-bonus item has it with its highest value (in brackets) after one Enchant Item.
Weapons
Average and skill damage weapons (see below) use 2 of their 5 bonuses for average and skill damage: for them, read the 3 bonuses column.
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| Chance of slowing | 9.83% | 28.8% | 37.8% | 46.6% | 6.99% (8%) |
| Strong against animals | 9.83% | 28.8% | 37.8% | 46.6% | 6.99% (20%) |
| Strong against orcs | 9.83% | 28.8% | 37.8% | 46.6% | 6.99% (20%) |
| Strong against mystics | 9.83% | 28.8% | 37.8% | 46.6% | 6.99% (20%) |
| Strong against undead | 9.83% | 28.8% | 37.8% | 46.6% | 6.99% (20%) |
| Strong against devils | 9.83% | 28.8% | 37.8% | 46.6% | 6.99% (20%) |
| Chance of piercing hit | 8.43% | 25.1% | 33.3% | 41.4% | 6.22% (10%) |
| Strong against half-humans | 5.62% | 17.3% | 23.4% | 29.7% | 4.45% (10%) |
| Chance of stunning | 5.06% | 15.7% | 21.3% | 27.1% | 4.06% (8%) |
| Chance of critical hit | 5.06% | 15.7% | 21.3% | 27.1% | 4.06% (10%) |
| Vitality | 3.09% | 9.79% | 13.5% | 17.4% | 2.60% (12) |
| Intelligence | 3.09% | 9.79% | 13.5% | 17.4% | 2.60% (12) |
| Strength | 3.09% | 9.79% | 13.5% | 17.4% | 2.60% (12) |
| Dexterity | 3.09% | 9.79% | 13.5% | 17.4% | 2.60% (12) |
| Casting speed | 2.25% | 7.19% | 9.92% | 12.9% | 1.93% (20%) |
| Chance of poisoning | 2.25% | 7.19% | 9.92% | 12.9% | 1.93% (8%) |
Armour
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| Damage absorbed by HP | 16.2% | 44.5% | 56.6% | 67.1% | 10.1% (10%) |
| Damage absorbed by SP | 16.2% | 44.5% | 56.6% | 67.1% | 10.1% (10%) |
| Max HP | 11.3% | 33.4% | 43.9% | 54.0% | 8.10% (2000) |
| Magic resistance | 8.09% | 24.9% | 33.5% | 42.2% | 6.34% (15%) |
| Sword defence | 5.83% | 18.4% | 25.2% | 32.3% | 4.85% (15%) |
| Two-handed weapon defence | 5.83% | 18.4% | 25.2% | 32.3% | 4.85% (15%) |
| Dagger defence | 5.83% | 18.4% | 25.2% | 32.3% | 4.85% (15%) |
| Bell defence | 5.83% | 18.4% | 25.2% | 32.3% | 4.85% (15%) |
| Fan defence | 5.83% | 18.4% | 25.2% | 32.3% | 4.85% (15%) |
| Arrow resistance | 5.83% | 18.4% | 25.2% | 32.3% | 4.85% (15%) |
| Chance to reflect close-combat hits | 5.83% | 18.4% | 25.2% | 32.3% | 4.85% (10%) |
| Attack value | 4.85% | 15.5% | 21.4% | 27.6% | 4.15% (50) |
| Casting speed | 2.59% | 8.47% | 11.9% | 15.6% | 2.34% (20%) |
Bracelets
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| Damage absorbed by HP | 12.7% | 36.0% | 46.7% | 56.6% | 8.48% (10%) |
| Max HP | 8.86% | 26.5% | 35.2% | 43.9% | 6.59% (2000) |
| Max SP | 8.86% | 26.5% | 35.2% | 43.9% | 6.59% (80) |
| Strong against animals | 8.86% | 26.5% | 35.2% | 43.9% | 6.59% (20%) |
| Strong against orcs | 8.86% | 26.5% | 35.2% | 43.9% | 6.59% (20%) |
| Strong against mystics | 8.86% | 26.5% | 35.2% | 43.9% | 6.59% (20%) |
| Strong against undead | 8.86% | 26.5% | 35.2% | 43.9% | 6.59% (20%) |
| Strong against devils | 8.86% | 26.5% | 35.2% | 43.9% | 6.59% (20%) |
| Chance of piercing hit | 7.59% | 23.1% | 31.0% | 38.9% | 5.84% (10%) |
| Magic resistance | 6.33% | 19.5% | 26.4% | 33.5% | 5.03% (15%) |
| Strong against half-humans | 5.06% | 15.8% | 21.6% | 27.7% | 4.16% (10%) |
| Chance to take SP from the enemy | 4.56% | 14.3% | 19.6% | 25.3% | 3.79% (10%) |
| Chance of double item drop | 1.77% | 5.75% | 8.01% | 10.5% | 1.57% (20%) |
Shoes
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| Max HP | 11.5% | 32.8% | 42.5% | 51.6% | 7.74% (2000) |
| Max SP | 11.5% | 32.8% | 42.5% | 51.6% | 7.74% (80) |
| Chance of slowing | 11.5% | 32.8% | 42.5% | 51.6% | 7.74% (8%) |
| Movement speed | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (20%) |
| Chance of stunning | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (8%) |
| Chance of critical hit | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (10%) |
| Sword defence | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (15%) |
| Two-handed weapon defence | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (15%) |
| Dagger defence | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (15%) |
| Bell defence | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (15%) |
| Fan defence | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (15%) |
| Arrow resistance | 5.90% | 18.0% | 24.3% | 30.7% | 4.60% (15%) |
| Chance to avoid arrows | 3.28% | 10.3% | 14.1% | 18.2% | 2.72% (15%) |
| Chance of double experience | 3.28% | 10.3% | 14.1% | 18.2% | 2.72% (20%) |
| Chance of double Yang drop | 3.28% | 10.3% | 14.1% | 18.2% | 2.72% (20%) |
| Attack speed | 2.62% | 8.32% | 11.4% | 14.8% | 2.21% (8%) |
Necklaces
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| HP regeneration | 13.8% | 38.7% | 49.6% | 59.4% | 8.92% (30%) |
| SP regeneration | 13.8% | 38.7% | 49.6% | 59.4% | 8.92% (30%) |
| Damage absorbed by SP | 11.5% | 33.3% | 43.3% | 52.8% | 7.92% (10%) |
| Max HP | 8.06% | 24.3% | 32.5% | 40.6% | 6.09% (2000) |
| Max SP | 8.06% | 24.3% | 32.5% | 40.6% | 6.09% (80) |
| Chance of piercing hit | 6.91% | 21.1% | 28.4% | 35.8% | 5.38% (10%) |
| Chance of stunning | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (8%) |
| Chance of critical hit | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (10%) |
| Sword defence | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (15%) |
| Two-handed weapon defence | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (15%) |
| Dagger defence | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (15%) |
| Bell defence | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (15%) |
| Fan defence | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (15%) |
| Arrow resistance | 4.15% | 13.1% | 17.9% | 23.1% | 3.46% (15%) |
| Chance of double experience | 2.30% | 7.42% | 10.3% | 13.4% | 2.01% (20%) |
| Chance of double Yang drop | 2.30% | 7.42% | 10.3% | 13.4% | 2.01% (20%) |
Helmets
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| HP regeneration | 14.4% | 40.7% | 52.4% | 63.1% | 9.47% (30%) |
| SP regeneration | 14.4% | 40.7% | 52.4% | 63.1% | 9.47% (30%) |
| Damage absorbed by SP | 12.0% | 35.1% | 46.0% | 56.4% | 8.45% (10%) |
| Strong against animals | 8.41% | 25.7% | 34.6% | 43.7% | 6.55% (20%) |
| Strong against orcs | 8.41% | 25.7% | 34.6% | 43.7% | 6.55% (20%) |
| Strong against mystics | 8.41% | 25.7% | 34.6% | 43.7% | 6.55% (20%) |
| Strong against undead | 8.41% | 25.7% | 34.6% | 43.7% | 6.55% (20%) |
| Strong against devils | 8.41% | 25.7% | 34.6% | 43.7% | 6.55% (20%) |
| Magic resistance | 6.01% | 18.9% | 25.9% | 33.3% | 5.00% (15%) |
| Strong against half-humans | 4.81% | 15.3% | 21.2% | 27.5% | 4.12% (10%) |
| Chance to avoid arrows | 2.40% | 7.88% | 11.0% | 14.6% | 2.19% (15%) |
| Attack speed | 1.92% | 6.33% | 8.91% | 11.8% | 1.77% (8%) |
| Chance of poisoning | 1.92% | 6.33% | 8.91% | 11.8% | 1.77% (8%) |
Shields
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| Strong against animals | 11.8% | 34.0% | 44.3% | 54.0% | 8.11% (20%) |
| Strong against orcs | 11.8% | 34.0% | 44.3% | 54.0% | 8.11% (20%) |
| Strong against mystics | 11.8% | 34.0% | 44.3% | 54.0% | 8.11% (20%) |
| Strong against undead | 11.8% | 34.0% | 44.3% | 54.0% | 8.11% (20%) |
| Strong against devils | 11.8% | 34.0% | 44.3% | 54.0% | 8.11% (20%) |
| Strong against half-humans | 6.73% | 20.7% | 28.0% | 35.4% | 5.31% (10%) |
| Chance to reflect close-combat hits | 6.06% | 18.8% | 25.5% | 32.4% | 4.86% (10%) |
| Vitality | 3.70% | 11.8% | 16.2% | 21.0% | 3.15% (12) |
| Intelligence | 3.70% | 11.8% | 16.2% | 21.0% | 3.15% (12) |
| Strength | 3.70% | 11.8% | 16.2% | 21.0% | 3.15% (12) |
| Dexterity | 3.70% | 11.8% | 16.2% | 21.0% | 3.15% (12) |
| Chance to block close-combat attacks | 3.37% | 10.8% | 14.9% | 19.3% | 2.89% (15%) |
| Chance of double experience | 3.37% | 10.8% | 14.9% | 19.3% | 2.89% (20%) |
| Chance of double Yang drop | 3.37% | 10.8% | 14.9% | 19.3% | 2.89% (20%) |
| Immune to stun | 1.68% | 5.48% | 7.64% | 10.0% | 10.0% (yes) |
| Immune to slow | 1.68% | 5.48% | 7.64% | 10.0% | 10.0% (yes) |
Earrings
| Bonus | Per bonus slot | 3 bonuses | 4 bonuses | 5 bonuses | 5 bonuses, max value |
|---|---|---|---|---|---|
| Strong against animals | 9.62% | 28.0% | 36.7% | 45.1% | 6.76% (20%) |
| Strong against orcs | 9.62% | 28.0% | 36.7% | 45.1% | 6.76% (20%) |
| Strong against mystics | 9.62% | 28.0% | 36.7% | 45.1% | 6.76% (20%) |
| Strong against undead | 9.62% | 28.0% | 36.7% | 45.1% | 6.76% (20%) |
| Strong against devils | 9.62% | 28.0% | 36.7% | 45.1% | 6.76% (20%) |
| Strong against half-humans | 5.49% | 16.8% | 22.7% | 28.6% | 4.29% (10%) |
| Movement speed | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (20%) |
| Chance to take SP from the enemy | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (10%) |
| Sword defence | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (15%) |
| Two-handed weapon defence | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (15%) |
| Dagger defence | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (15%) |
| Bell defence | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (15%) |
| Fan defence | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (15%) |
| Arrow resistance | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (15%) |
| Poison resistance | 4.95% | 15.2% | 20.6% | 26.1% | 3.92% (5%) |
| Chance of double item drop | 1.92% | 6.12% | 8.43% | 10.9% | 1.64% (20%) |
Average damage and skill damage weapons
Some weapons always carry two special bonuses: Average damage (damage of normal hits) and Skill damage. They are not in the bonus table: they have their own formula. These weapons are:
- Level 30: Full Moon Sword+0, Black Leaf Dirk+0, Hornbow+0, Red Iron Blade+0, Antique Bell+0, Autumn Wind Fan+0
- Level 75: Poison Sword+0, Lion Sword+0, Devil Wing Chakram+0, Crow Steel Bow+0, Grudge Sword+0, Bamboo Bell+0
How it works
- Skill damage is rolled first and almost always lands close to 0 (it can go from −30 to +30%).
- Average damage is then about −2 × Skill damage, plus 1 … 20%. So: negative Skill damage = high Average damage, and the other way round.
- Every Enchant Item (or bonus switcher) rolls both again. They use 2 of the weapon's 5 bonus slots.
What a switch gives
Read it top to bottom: the lower the Skill damage, the higher the Average damage.
| Skill damage | Average damage you get with it | How often |
|---|---|---|
| +30 … +20% | −59 … −20% | 1 in 20,792 switches (0.0048%) |
| +19 … +15% | −37 … −10% | 1 in 550 switches (0.18%) |
| +14 … +10% | −27 … 0% | 1 in 37 switches (2.69%) |
| +9 … +5% | −17 … +10% | 1 in 6 switches (15.5%) |
| +4 … +1% | −7 … +18% | 1 in 4 switches (27.6%) |
| 0% | +1 … +20% | 1 in 6 switches (15.8%) |
| −1 … −4% | +3 … +28% | 1 in 4 switches (24.6%) |
| −5 … −9% | +11 … +38% | 1 in 8 switches (11.8%) |
| −10 … −14% | +21 … +48% | 1 in 59 switches (1.69%) |
| −15 … −19% | +31 … +58% | 1 in 1,056 switches (0.095%) |
| −20 … −30% | +41 … +65% | 1 in 48,409 switches (0.0021%) |
Goals
How many Enchant Items a goal takes on average.
| What you want | About |
|---|---|
| Average damage 30%+ | 1 in 62 switches (1.62%) |
| Average damage 40%+ | 1 in 878 switches (0.11%) |
| Average damage 50%+ | 1 in 31,933 switches (0.0031%) |
| Average damage 60%+ | 1 in 41,332,684 switches (< 0.0001%) |
| Skill damage 10%+ | 1 in 35 switches (2.87%) |
| Skill damage 15%+ | 1 in 536 switches (0.19%) |
| Skill damage 20%+ | 1 in 20,792 switches (0.0048%) |
| Average damage 10%+ with Skill damage 5%+ | 1 in 11,944 switches (0.0084%) |
Highest values
- Average damage: 65%, only together with −30% Skill damage (practically never, see the tables).
- Skill damage: 30%, only together with −59 … −55% Average damage.
- Both positive: at most +10% Average damage with +5% Skill damage (or +6% with +7%, +2% with +9%). From +10% Skill damage on, Average damage is 0 or negative.
Source: the live bonus table of the server and its game code (bonus picking, level tables, the average/skill damage formula). The page is generated from that data, so it always matches the server.