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Wiki Guides Bonuses: values and chances

Bonuses: values and chances

Every bonus an item can get on Aethernal: its five value levels, the items it can appear on and how likely it is. All numbers come from the server's own bonus table and game code (classic pre-105 values) and are computed exactly, nothing is estimated. The 6th and 7th bonus are switched off on Aethernal.

How items get bonuses

An item has up to 5 normal bonuses, and the same bonus can be on an item only once.

ItemWhat it does
Enchant ItemRolls all bonuses of the item again. The item keeps its number of bonuses; the type and value of each one are new. The bonus switcher does the same.
[[item:76014]]Like the Enchant Item, with other value chances (table below).
Reinforce ItemAdds one bonus to an item with fewer than 4. Success chance: 100% for the 1st bonus, 80% for the 2nd, 60% for the 3rd, 50% for the 4th. Used up either way.
Blessing MarbleAdds the 5th bonus to an item with exactly 4. Success chance 30%. Used up either way.
Dropped itemsSome items drop with bonuses already: one for sure, a 2nd with 20% (weapons) or 10% (armour and jewellery), a 3rd with 5% (weapons), 2% (armour) or 1% (other equipment).

Value level chances

Every new bonus first gets a level (I to V), then a type; the two rolls are independent. The level chances depend on how the bonus is made:

HowIIIIIIIVV
Enchant Item, bonus switcher0%10%40%35%15%
[[item:76014]]0%10%50%39%1%
Reinforce Item, Blessing Marble40%50%10%0%0%
Dropped item, 1st bonus30%40%20%8%2%
Dropped item, 2nd and 3rd bonus50%40%10%0%0%
  • The type is picked by weight among the bonuses the item type allows and the item does not have yet: a bonus already on the item cannot come twice, and the others become a little more likely.
  • Immune to stun and Immune to slow have only one value: any level gives it.
  • Costumes get no bonuses this way.

All bonuses and their values

The value of each level and the item types the bonus can appear on.

BonusIIIIIIIVVCan appear on
Max HP500500100015002000Armour, Bracelets, Shoes, Necklaces
Max SP1020305080Bracelets, Shoes, Necklaces
Vitality246812Weapons, Shields
Intelligence246812Weapons, Shields
Strength246812Weapons, Shields
Dexterity246812Weapons, Shields
Attack speed1%2%3%5%8%Shoes, Helmets
Movement speed2%4%6%10%20%Shoes, Earrings
Casting speed2%4%6%10%20%Weapons, Armour
HP regeneration4%8%12%20%30%Necklaces, Helmets
SP regeneration4%8%12%20%30%Necklaces, Helmets
Chance of poisoning1%2%3%5%8%Weapons, Helmets
Chance of stunning1%2%3%5%8%Weapons, Shoes, Necklaces
Chance of slowing1%2%3%5%8%Weapons, Shoes
Chance of critical hit1%2%3%5%10%Weapons, Shoes, Necklaces
Chance of piercing hit1%2%3%5%10%Weapons, Bracelets, Necklaces
Strong against half-humans1%2%3%5%10%Weapons, Bracelets, Helmets, Shields, Earrings
Strong against animals2%4%6%10%20%Weapons, Bracelets, Helmets, Shields, Earrings
Strong against orcs2%4%6%10%20%Weapons, Bracelets, Helmets, Shields, Earrings
Strong against mystics2%4%6%10%20%Weapons, Bracelets, Helmets, Shields, Earrings
Strong against undead2%4%6%10%20%Weapons, Bracelets, Helmets, Shields, Earrings
Strong against devils2%4%6%10%20%Weapons, Bracelets, Helmets, Shields, Earrings
Damage absorbed by HP1%2%3%5%10%Armour, Bracelets
Damage absorbed by SP1%2%3%5%10%Armour, Necklaces, Helmets
Chance to take SP from the enemy1%2%3%5%10%Bracelets, Earrings
Chance to block close-combat attacks2%4%6%10%15%Shields
Chance to avoid arrows2%4%6%10%15%Shoes, Helmets
Sword defence2%4%6%10%15%Armour, Shoes, Necklaces, Earrings
Two-handed weapon defence2%4%6%10%15%Armour, Shoes, Necklaces, Earrings
Dagger defence2%4%6%10%15%Armour, Shoes, Necklaces, Earrings
Bell defence2%4%6%10%15%Armour, Shoes, Necklaces, Earrings
Fan defence2%4%6%10%15%Armour, Shoes, Necklaces, Earrings
Arrow resistance2%4%6%10%15%Armour, Shoes, Necklaces, Earrings
Magic resistance2%4%6%10%15%Armour, Bracelets, Helmets
Chance to reflect close-combat hits1%2%3%6%10%Armour, Shields
Poison resistance1%2%3%4%5%Earrings
Chance of double experience2%4%6%8%20%Shoes, Necklaces, Shields
Chance of double Yang drop2%4%6%8%20%Shoes, Necklaces, Shields
Chance of double item drop2%4%6%8%20%Bracelets, Earrings
Immune to stunyesyesyesyesyesShields
Immune to slowyesyesyesyesyesShields
Attack value510153050Armour

Chance of each bonus, per item type

Per bonus slot: chance that one new bonus is this one, on an item without bonuses. 3 / 4 / 5 bonuses: chance that the bonus is on the item after one Enchant Item, on an item with that many bonuses. Max value: chance that a 5-bonus item has it with its highest value (in brackets) after one Enchant Item.

Weapons

Average and skill damage weapons (see below) use 2 of their 5 bonuses for average and skill damage: for them, read the 3 bonuses column.

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
Chance of slowing9.83%28.8%37.8%46.6%6.99% (8%)
Strong against animals9.83%28.8%37.8%46.6%6.99% (20%)
Strong against orcs9.83%28.8%37.8%46.6%6.99% (20%)
Strong against mystics9.83%28.8%37.8%46.6%6.99% (20%)
Strong against undead9.83%28.8%37.8%46.6%6.99% (20%)
Strong against devils9.83%28.8%37.8%46.6%6.99% (20%)
Chance of piercing hit8.43%25.1%33.3%41.4%6.22% (10%)
Strong against half-humans5.62%17.3%23.4%29.7%4.45% (10%)
Chance of stunning5.06%15.7%21.3%27.1%4.06% (8%)
Chance of critical hit5.06%15.7%21.3%27.1%4.06% (10%)
Vitality3.09%9.79%13.5%17.4%2.60% (12)
Intelligence3.09%9.79%13.5%17.4%2.60% (12)
Strength3.09%9.79%13.5%17.4%2.60% (12)
Dexterity3.09%9.79%13.5%17.4%2.60% (12)
Casting speed2.25%7.19%9.92%12.9%1.93% (20%)
Chance of poisoning2.25%7.19%9.92%12.9%1.93% (8%)

Armour

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
Damage absorbed by HP16.2%44.5%56.6%67.1%10.1% (10%)
Damage absorbed by SP16.2%44.5%56.6%67.1%10.1% (10%)
Max HP11.3%33.4%43.9%54.0%8.10% (2000)
Magic resistance8.09%24.9%33.5%42.2%6.34% (15%)
Sword defence5.83%18.4%25.2%32.3%4.85% (15%)
Two-handed weapon defence5.83%18.4%25.2%32.3%4.85% (15%)
Dagger defence5.83%18.4%25.2%32.3%4.85% (15%)
Bell defence5.83%18.4%25.2%32.3%4.85% (15%)
Fan defence5.83%18.4%25.2%32.3%4.85% (15%)
Arrow resistance5.83%18.4%25.2%32.3%4.85% (15%)
Chance to reflect close-combat hits5.83%18.4%25.2%32.3%4.85% (10%)
Attack value4.85%15.5%21.4%27.6%4.15% (50)
Casting speed2.59%8.47%11.9%15.6%2.34% (20%)

Bracelets

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
Damage absorbed by HP12.7%36.0%46.7%56.6%8.48% (10%)
Max HP8.86%26.5%35.2%43.9%6.59% (2000)
Max SP8.86%26.5%35.2%43.9%6.59% (80)
Strong against animals8.86%26.5%35.2%43.9%6.59% (20%)
Strong against orcs8.86%26.5%35.2%43.9%6.59% (20%)
Strong against mystics8.86%26.5%35.2%43.9%6.59% (20%)
Strong against undead8.86%26.5%35.2%43.9%6.59% (20%)
Strong against devils8.86%26.5%35.2%43.9%6.59% (20%)
Chance of piercing hit7.59%23.1%31.0%38.9%5.84% (10%)
Magic resistance6.33%19.5%26.4%33.5%5.03% (15%)
Strong against half-humans5.06%15.8%21.6%27.7%4.16% (10%)
Chance to take SP from the enemy4.56%14.3%19.6%25.3%3.79% (10%)
Chance of double item drop1.77%5.75%8.01%10.5%1.57% (20%)

Shoes

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
Max HP11.5%32.8%42.5%51.6%7.74% (2000)
Max SP11.5%32.8%42.5%51.6%7.74% (80)
Chance of slowing11.5%32.8%42.5%51.6%7.74% (8%)
Movement speed5.90%18.0%24.3%30.7%4.60% (20%)
Chance of stunning5.90%18.0%24.3%30.7%4.60% (8%)
Chance of critical hit5.90%18.0%24.3%30.7%4.60% (10%)
Sword defence5.90%18.0%24.3%30.7%4.60% (15%)
Two-handed weapon defence5.90%18.0%24.3%30.7%4.60% (15%)
Dagger defence5.90%18.0%24.3%30.7%4.60% (15%)
Bell defence5.90%18.0%24.3%30.7%4.60% (15%)
Fan defence5.90%18.0%24.3%30.7%4.60% (15%)
Arrow resistance5.90%18.0%24.3%30.7%4.60% (15%)
Chance to avoid arrows3.28%10.3%14.1%18.2%2.72% (15%)
Chance of double experience3.28%10.3%14.1%18.2%2.72% (20%)
Chance of double Yang drop3.28%10.3%14.1%18.2%2.72% (20%)
Attack speed2.62%8.32%11.4%14.8%2.21% (8%)

Necklaces

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
HP regeneration13.8%38.7%49.6%59.4%8.92% (30%)
SP regeneration13.8%38.7%49.6%59.4%8.92% (30%)
Damage absorbed by SP11.5%33.3%43.3%52.8%7.92% (10%)
Max HP8.06%24.3%32.5%40.6%6.09% (2000)
Max SP8.06%24.3%32.5%40.6%6.09% (80)
Chance of piercing hit6.91%21.1%28.4%35.8%5.38% (10%)
Chance of stunning4.15%13.1%17.9%23.1%3.46% (8%)
Chance of critical hit4.15%13.1%17.9%23.1%3.46% (10%)
Sword defence4.15%13.1%17.9%23.1%3.46% (15%)
Two-handed weapon defence4.15%13.1%17.9%23.1%3.46% (15%)
Dagger defence4.15%13.1%17.9%23.1%3.46% (15%)
Bell defence4.15%13.1%17.9%23.1%3.46% (15%)
Fan defence4.15%13.1%17.9%23.1%3.46% (15%)
Arrow resistance4.15%13.1%17.9%23.1%3.46% (15%)
Chance of double experience2.30%7.42%10.3%13.4%2.01% (20%)
Chance of double Yang drop2.30%7.42%10.3%13.4%2.01% (20%)

Helmets

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
HP regeneration14.4%40.7%52.4%63.1%9.47% (30%)
SP regeneration14.4%40.7%52.4%63.1%9.47% (30%)
Damage absorbed by SP12.0%35.1%46.0%56.4%8.45% (10%)
Strong against animals8.41%25.7%34.6%43.7%6.55% (20%)
Strong against orcs8.41%25.7%34.6%43.7%6.55% (20%)
Strong against mystics8.41%25.7%34.6%43.7%6.55% (20%)
Strong against undead8.41%25.7%34.6%43.7%6.55% (20%)
Strong against devils8.41%25.7%34.6%43.7%6.55% (20%)
Magic resistance6.01%18.9%25.9%33.3%5.00% (15%)
Strong against half-humans4.81%15.3%21.2%27.5%4.12% (10%)
Chance to avoid arrows2.40%7.88%11.0%14.6%2.19% (15%)
Attack speed1.92%6.33%8.91%11.8%1.77% (8%)
Chance of poisoning1.92%6.33%8.91%11.8%1.77% (8%)

Shields

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
Strong against animals11.8%34.0%44.3%54.0%8.11% (20%)
Strong against orcs11.8%34.0%44.3%54.0%8.11% (20%)
Strong against mystics11.8%34.0%44.3%54.0%8.11% (20%)
Strong against undead11.8%34.0%44.3%54.0%8.11% (20%)
Strong against devils11.8%34.0%44.3%54.0%8.11% (20%)
Strong against half-humans6.73%20.7%28.0%35.4%5.31% (10%)
Chance to reflect close-combat hits6.06%18.8%25.5%32.4%4.86% (10%)
Vitality3.70%11.8%16.2%21.0%3.15% (12)
Intelligence3.70%11.8%16.2%21.0%3.15% (12)
Strength3.70%11.8%16.2%21.0%3.15% (12)
Dexterity3.70%11.8%16.2%21.0%3.15% (12)
Chance to block close-combat attacks3.37%10.8%14.9%19.3%2.89% (15%)
Chance of double experience3.37%10.8%14.9%19.3%2.89% (20%)
Chance of double Yang drop3.37%10.8%14.9%19.3%2.89% (20%)
Immune to stun1.68%5.48%7.64%10.0%10.0% (yes)
Immune to slow1.68%5.48%7.64%10.0%10.0% (yes)

Earrings

BonusPer bonus slot3 bonuses4 bonuses5 bonuses5 bonuses, max value
Strong against animals9.62%28.0%36.7%45.1%6.76% (20%)
Strong against orcs9.62%28.0%36.7%45.1%6.76% (20%)
Strong against mystics9.62%28.0%36.7%45.1%6.76% (20%)
Strong against undead9.62%28.0%36.7%45.1%6.76% (20%)
Strong against devils9.62%28.0%36.7%45.1%6.76% (20%)
Strong against half-humans5.49%16.8%22.7%28.6%4.29% (10%)
Movement speed4.95%15.2%20.6%26.1%3.92% (20%)
Chance to take SP from the enemy4.95%15.2%20.6%26.1%3.92% (10%)
Sword defence4.95%15.2%20.6%26.1%3.92% (15%)
Two-handed weapon defence4.95%15.2%20.6%26.1%3.92% (15%)
Dagger defence4.95%15.2%20.6%26.1%3.92% (15%)
Bell defence4.95%15.2%20.6%26.1%3.92% (15%)
Fan defence4.95%15.2%20.6%26.1%3.92% (15%)
Arrow resistance4.95%15.2%20.6%26.1%3.92% (15%)
Poison resistance4.95%15.2%20.6%26.1%3.92% (5%)
Chance of double item drop1.92%6.12%8.43%10.9%1.64% (20%)

Average damage and skill damage weapons

Some weapons always carry two special bonuses: Average damage (damage of normal hits) and Skill damage. They are not in the bonus table: they have their own formula. These weapons are:

How it works

  • Skill damage is rolled first and almost always lands close to 0 (it can go from −30 to +30%).
  • Average damage is then about −2 × Skill damage, plus 1 … 20%. So: negative Skill damage = high Average damage, and the other way round.
  • Every Enchant Item (or bonus switcher) rolls both again. They use 2 of the weapon's 5 bonus slots.

What a switch gives

Read it top to bottom: the lower the Skill damage, the higher the Average damage.

Skill damageAverage damage you get with itHow often
+30 … +20%−59 … −20%1 in 20,792 switches (0.0048%)
+19 … +15%−37 … −10%1 in 550 switches (0.18%)
+14 … +10%−27 … 0%1 in 37 switches (2.69%)
+9 … +5%−17 … +10%1 in 6 switches (15.5%)
+4 … +1%−7 … +18%1 in 4 switches (27.6%)
0%+1 … +20%1 in 6 switches (15.8%)
−1 … −4%+3 … +28%1 in 4 switches (24.6%)
−5 … −9%+11 … +38%1 in 8 switches (11.8%)
−10 … −14%+21 … +48%1 in 59 switches (1.69%)
−15 … −19%+31 … +58%1 in 1,056 switches (0.095%)
−20 … −30%+41 … +65%1 in 48,409 switches (0.0021%)

Goals

How many Enchant Items a goal takes on average.

What you wantAbout
Average damage 30%+1 in 62 switches (1.62%)
Average damage 40%+1 in 878 switches (0.11%)
Average damage 50%+1 in 31,933 switches (0.0031%)
Average damage 60%+1 in 41,332,684 switches (< 0.0001%)
Skill damage 10%+1 in 35 switches (2.87%)
Skill damage 15%+1 in 536 switches (0.19%)
Skill damage 20%+1 in 20,792 switches (0.0048%)
Average damage 10%+ with Skill damage 5%+1 in 11,944 switches (0.0084%)

Highest values

  • Average damage: 65%, only together with −30% Skill damage (practically never, see the tables).
  • Skill damage: 30%, only together with −59 … −55% Average damage.
  • Both positive: at most +10% Average damage with +5% Skill damage (or +6% with +7%, +2% with +9%). From +10% Skill damage on, Average damage is 0 or negative.

Source: the live bonus table of the server and its game code (bonus picking, level tables, the average/skill damage formula). The page is generated from that data, so it always matches the server.